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Envision Entertainment · 2024 – now

Pioneers of Pagonia

City-builder by The Settlers creator Volker Wertich. I was the main content designer on 9 of its maps.

heise online

“…the outstanding game and mission design in the story campaign.”

Andreas Müller · translated from German
RoleGame Content Designerfrom QA intern, 2024
Maps9 as main content designer2 tutorial · 3 campaign · 4 DLC
ShippedDec 2025plus 2 DLCs
FocusQuests · map logiclevels, bosses

The maps

9 maps, one line each

Open “How it works” on any map for the design reasoning. Diagrams are redrawn from the released game.

Campaign · Map 1 · tutorial

The first map title

From a shipwreck to a working settlement.

Campaign · Map 2 · tutorial

The search for the captain

Expansion, exploring and the first real fight.

How it works
Goal
Teach expansion, exploring and the first fight.
Constraint
Players set their own pace.
Decision
One main path, a parallel economy thread, an optional village, and a threat that escalates.
1Land2Settle3Explore4Bandits5Leader6Captain
Campaign · Map 3

title

One line. details from Sam

Campaign · Map 5

title

One line. details from Sam

Campaign · Map 6

title

One line. details from Sam

DLC · Meadowsong

The Meadowsong map

Hidden objectives, two ways to win, a witch boss.

How it works
Goal
One map that feels like a full adventure.
Constraint
No classic RTS combat; any order.
Decision
Three threads from one quest, an infection meter, two victory paths that complete each other.
DLC · Echoes of Aldramar

3 of 4 maps details from Sam

Quests, map logic and level design, including a boss.

A closer look

The Meadowsong map

Arrive Investigate Sanctuary Winery Feeding Cleanse Fairground ◆ Witches ⚑ Victory infect.
Objective structure, redrawn and simplified from the released game.

How I worked

Feature list → flowchart → review

1Which systems a map introduces, and when.
2One objective flowchart per map.
3Peer review with story, then QA rounds.

For the story I worked with an external author: I wrote the map briefings and got every line into the game.

Press

What reviewers said

CGMagazine · 9.5/10

“…it also acts as the game’s tutorial in a completely natural way.”

Dayna Eileen
GameStar · 85/100

“Sure, the campaign helps you get started and shows the mechanics in an exemplary way.”

Markus Schwerdtel · translated from German

All press →

Looking back

What I’d do differently your words

More workMystery Forest VR→